Soon enough, players also make the acquaintance of a character that goes by the name of Zilipif, the master lockpicker of the Scribes of Mora, who will help players throughout the dungeon. The dungeon takes place in the southern portion of ESO's The Rift area, bordering Craglorn, and players get to meet a Khajiit character called Keshargo, who is the previous leader of the Scribes of Mora and is concerned about the direction the new leader is taking the group into. RELATED: Elder Scrolls Online's Necrom Expansion Connection to Skyrim Dragonborn DLC Explained With solid mechanics that shake up The Elder Scrolls Online's gameplay loop in Scrivener's Hall, combined with mesmerizing sections that let players explore the Scribes of Mora's library, the Deadlands, and the Spiral Skein, the Scribes of Fate DLC seems to be a great addition to the game ahead of the Necrom Chapter. Game Rant was able to spend one hour delving into the Scrivener's Hall dungeon and talking to ZeniMax's own Mike Finnigan, Jeremy Sera, and Rich Lambert about what makes this story special - as well as how each encounter is constructed. These dungeons, called Bal Sunnar and Scrivener's Hall, come with unique characters, boss encounters, and stories that in both cases tie into the new prologue quest for the Necrom expansion in ESO, especially when it comes to their respective items: the Onix Glyphic and the Itinerant Staff. The Elder Scrolls Online just released DLC number 29 today, called Scribes of Fate, which includes two brand-new dungeons and a prologue quest that begins the Shadow Over Morrowind storyline told with the Necrom Chapter in June.
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